Unpack it to the root of FSX directory. Just tested it in fullscreen mode, SweetFX is working fine.įirst, you need SweetFX 1.5.1 postfx plugin from here: I'm running FSX in windowed mode for years. Shade and SweetFX are running together at the same time of course without any problems.
#Skyrim sweetfx too dark full#
Is Swwet FX the one that you cannot run in full screen just window mode? So your running SweetFX and Shade together at the same time ? ^_^ If this set is good for the masses, I will upload it also in AVSIM library. Test, and report back, hit me with some screenshots. Unpack and copy sky texture files to FSX/Texture.
#Skyrim sweetfx too dark download#
I attached SweetFx preset here, or you can download it here: Sky at 34000 feet, 80km visibility (50 miles): Taken from 20000 feet, 80km visibility (50 miles): ^^^^^ (note the realistic haze effect, which is a bit more saturated on afternoon sky texture, also from RL photo reference) So, I took this RL photo as a reference, added some minor brightness for realistic exposure:Īnd I made sky texture and SweetFX preset to match the reference photo:Įxamples and comparisons, 32km visibility (20 miles): This set contains only morning, noon and afternoon sky textures! I'm using REX dawn and sunset textures, so you must provide these textures by yourself.
![skyrim sweetfx too dark skyrim sweetfx too dark](https://discussions.akamaized.net/static/prod/files/7a873793-4028-4b7e-9200-d2cc80a2940d.jpg)
This test is done with FTX Global + SceneryTech, REX Clouds, Shade, mu Sky textures and Sweetfx preset. #define RGB_Gain float3(1.000, 1.000, 1.000) // Adjust highlights for Red, Green and Blue #define RGB_Gamma float3(2.200, 2.200, 2.200) // Adjust midtones for Red, Green and Blue #define RGB_Lift float3(1.000, 1.000, 1.000) // Adjust shadows for Red, Green and Blue. 1.0 is neutral.įor DX10 SweetFX preset, disable SMAA, enable Lift Gamma Gain with these values: #define DPXSaturation 1.0 // Adjust saturation of the effect.
![skyrim sweetfx too dark skyrim sweetfx too dark](https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/48000-1-1385349828.jpg)
#define ColorGamma 1.5 // Adjusts the colorfulness of the effect in a manner similar to Vibrance. If not, just tweak a bit this values in sweetfx: I bet that on 90% of monitors this will look good. I hate dark visuals in FSX, so I made brighter SweetFX preset with some calibrated colors for photorealism. :excl:īefore I get started, I must warn that sky textures and sweetfx preset is calibrated for my monitor and in DX9 mode. I nailed it! After who knows how many months of tweaking SweetFX values, and tweaking my own sky textures (morning, noon and afternoon), I finally got what I searched for.